Those who have heard the mystical tales...

Thursday, July 19, 2012

The Lady of the River

Growing up in Bamah, one of Gizmo's favorite comrades was another boy named Scheaun. Together, they fought monsters, dragons, and creatures beyond that of other children's imaginations. One time, Gizmo was running through the forest. Scheaun bet Gizmo that he could find him, no matter where he went, so Gizmo traveled to the only place he knew he could hide. He found a clearing in a deep forest, on the Bamah River. A small pool formed where the river turned; a large, hollow tree root formed a bay  so that anyone who was small enough could climb in, hide, and not be seen. Gizmo waited there, watching the path he came by. Then, Scheaun climbed up behind him.
"Whatcha lookin for?"
A stunned Gizmo made Scheaun smile. The two backed out, and Scheaun began to explain how he found Gizmo. They practiced their tracking and combat every day, until once, it began raining. The two were at Gizmo's father, now known as the Knight of Bamah's, house, when Scheaun's parents entered. The two boys were "trained" in reading people's emotions, and it was obvious that the parents came with bad news. The nomadic village elders were banishing them for some reason, unknown to the two at the time; nevertheless, the family was moving to theother side of the River Bamah. It was for this reason that Gizmo's father, later Head Elder, removed the council from power.
The news was heartbreaking to the boys, but they knew somehow that they would meet again.


The day after King Carl's death, the Bards met at Holden's house to discuss everything. It was clear that  Schaff wanted revenge for his father's death; each Bard agreed to support him in that effort. Badger, reminded of the bounty on Kawan's head and her actions toward that end, hid her past. She felt it better to not say anything; it would neither help nor hurt. Holden brought up an important fact.
"We have absolutely no idea how to find him, though."
Everyone in the room shared looks with each other and with the table. Then, Gizmo spoke up.
"I may know someone. He and I go back a long time, but he's an excellent warrior. He taught me to track, and might just be the best there is."
"Ok. You do that, and we'll go find out more about Kawan's people," replied Schaff. "That may help us when we finally meet."
Gizmo left to find Scheaun. He only knew that Scheaun lived on the Bamah River, but he had no idea if Scheaun was even alive, much less where he lived. So, Gizmo traveled to the pool where Scheaun taught him the proper art of tracking. There, he found it just as serene as the first time he had seen it.
Looking around, he saw a flash of light from deeper in the forest. Gizmo followed it, and as he traveled deeper, it began to wobble. Suddenly, Gizmo found himself in a clearing. A stump sat in the middle of the clearing, and tied to it was a lightly-dressed maiden. Her face was covered by a skin pouch, and a single vine tied her hands and feet. Gizmo removed the bag from her head, and found the most dazzling creature he had ever seen. She was a fair-skinned being, with blonde hair that shone like the sun. Gizmo was taken back for a moment, but he cut her loose.
"Thank you," she said, and hugged Gizmo till he could not breathe.
"No problem. Now, uh, could you tell me what exactly happened?"
"I am the Princess of the River, the Lady Bamah. Well, I am basically the river. My dad is the Great Sea up North, and my mother is the Queen of the Trees. They're not together anymore, but it's an odd combination. As for the whole being tied down thing, there's an evil priest who headed this way. He's from the Koma region, and I tried to stop him, but he was really strong."
"What, uh, kinda curse?" Gizmo began to slowly look up.

"Oh. Yeah, that." A giant spider approached from behind the Lady. Gizmo thrust her behind him with one arm and drew his sword with the other. The spider reared up on its hind legs, and slammed at the Bard with its front legs. Gizmo dodged one and sliced through the other. The spider fell over, and without wasting a moment, Gizmo cut through the other front leg, and stabbed the beast through its head.
The Lady again hugged Gizmo, only this time, of fright.
"Thank you, uh..."
"Gizmo," replied Gizmo. The two kissed for a moment, but after that moment, Gizmo was no longer alone. The couple returned to the pool, hand in hand, when The Lady stopped.
"How do you know this place?" she asked.
"My friend and I would explore this place when I was younger. It was my favorite place in the world."
"This is where I was born. I remember a specific little boy running around this place when I was little, too. A second boy came looking for him, but couldn't find him. I pointed the first boy out to him." Gizmo was in shock.
"I think that was me! Err, the first boy!"
"Who was the second?"
Just then, a giant hydra sprang from the river. It swept at Gizmo, who removed one of the two heads. As two replaced the first one, a dark figure flew through the air and removed all three heads at once. The creature fell over, dead. The figure landed in the river not far from the couple, who approached it. The figure turned and smiled.
"Him." said Gizmo.
"Gizmo!" cried Scheaun. The two embraced as only separated friends could.
"I've literally been looking for you!" said Gizmo.
"Really? Well, ya literally found me!"
"Shut up."
"Who is this?"
"The Lady of the River. Basically, the personification of the Bamah River."
The Lady smiled as Gizmo introduced her to his long-lost friend.
"I want to stay with you, but I can't," said the Lady as she hugged Gizmo one last time. "Lady of the River things, you know."
"Oh, yeah. No, I understand," he replied.
"Will you come visit me?"
"Of course." As she walked to the river, it began to reced so that she could not touch it physically. Each step she took was on dry land. She broke down and began to sob. Gizmo rushed to her side and held her tight. Her tears streamed down his shoulder and mixed with the river she could not have.
"It was the priest," was all she could mutter.
Scheaun looked on, and realized one reason why Gizmo needed him.

However, Gizmo soon explained the second reason.
"So you need me to find the man who killed King Carl."
"Yes. And to catch up, of course. It's not meant to be so one-sided."
"I see."
The three began to return to Bamah, when a warm wind began to stir the tree leaves into a whirl. They took the form of a woman, and the Lady ran to her. The two embraced.
"Daughter, you know who removed you from the river, but you know not how. You are no longer one with the River; while still immortal and powerful, you cannot come into contact with the Bamah River ever again," she said. "He is an evil priest, and you two are on the search for him." This was to Gizmo and Scheaun. "He is with the Dark One, and even more darkness is to be feared. You must stop him."
Gizmo and Scheaun exchanged glances, nodded and bowed.
"With all due respect, your highness, the Bards will destroy him." The Queen nodded and the leaves flew away. The three adventurers pressed forward to Bamah.

Tuesday, June 26, 2012

King Carl's Last Stand

When King Carl was a boy, he had an older brother, William. Their father, William the Elder, was the first king of Bamah. He conquered the tribal people that lived on the land, and by invading established the country itself. Kawan was the oldest son of the tribal chief, who lived with his older sister. The tribal chief killed himself when he heard of the coming invaders, leaving Kawan and his sister. She died in battle, but the young Kawan, who himself saw William the Elder murder his sister, was left alive. William took in Kawan as his own; he was the oldest surviving male out of the tribe. The three grew up together, and Carl and Kawan bonded because of their close ages; however, after both the Williams died, Carl and Kawan fell out of each other's graces.


A shadowy figure crossed a wide, green field. The light breeze made the tall grass ripple like a breaking wave; in fact, the sunlight on the grass was enough to create such an illusion. The dark figure, its hood like a sail on open seas, stood out among the grass. It made its way into a village, a large bag over its shoulder and an empty bow in its hand. It moved through the busy crowd and made its way to the castle where King Carl lived. Removing his hood, Schaff entered the gate; the keeper waved cheerfully at the young prince. Retiring to his room, a single, silent tear rolled down his cheek. Claire was nowhere to be found, but it had been two years since she disappeared; Schaff moved on.
King Carl entered the room unnoticed, and he addressed Schaff in the way only fathers can.
"You all right, son?"
"Yeah. It's over. I'll find someone else; I just hate to have seen it end this way."
"That's how it is a lot of times. Sometimes, the ones you care about most are the one you've got to let go of. Come on, we're holding that banquet thing tonight, and, to be honest, that... are you really gonna wear that raggedy-lookin' outfit?"
Schaff smiled. "No." King Carl began to leave the room, but Schaff caught him with a quick phrase. "Love you, dad, mean it."
"All right, Madame Harrison," replied King Carl, referring to the governess who kept Schaff when he was younger. (She always expressed her affection in this way.)


That night, the Bards met together, for the first time in a year. Each came in couples, Holden with Haley, Badger and Scott, Fox with Kat, and Paddy and Dumon. Gizmo arrived and began a new song; few had heard it. After a single chorus, the entire group joined in, and the other villagers with any musical ability contributed as well. The entire piece was a beautiful melody, and everyone applauded the Bards. Gizmo, the scheduled entertainment, then began a song more popular; this one was met with almost as much applause as the first. Then, King Carl formally began the feast. This feast was a simple harvest ball; the annual Baman tradition was a night of "food, family, and fun." Gizmo told stories that amazed the younger children, and many older children joined them.
Scott and Badger approached Schaff. Badger, in high spirits, embraced Schaff, and the three exchanged salutations. Then, Scott introduced Schaff to a friend from the Fort, Emily. She and Schaff began talking, and the two spent their entire evening together. Paddy and Dumon joined Gizmo in his story telling, and Fox and Kat watched from a seat together. The event was proceeding in a marvelous fashion.
King Carl watched the banquet with satisfied eyes, and turned to reenter the castle. He did, but as he passed his dining hall, a sight caught his eye; a chill ran down his spine. It was the maid for that room, dusting old armor on the shelf. He smiled and continued.
When Carl entered his room, he found Kawan sitting by the window sill, watching the events of the evening progress.
"Well done. Your fathers would be proud."
"Thank you," King Carl could hide the disgust in his voice, but not his face.
"I trust you know why I'm here, right?"
"Actually, no. Not this time."
"I have a bone to pick, well, another bone to pick with you. Remember when you tried to have me killed?"
"That was ages ago. I have to apologize for my actions, and I will, if you're willing to recant yours."
"Hmmph. As if. I accept your apology, though. I personally told you I didn't have him."
"I cannot allow you to stay here alive, Kawan. Your actions are far worse in the eyes of the law, than kidnapping my son."
"Yours are even worse than that, and you know it."
King Carl sighed. "My brother was a traitor; THE traitor. He threatened father; he deserved to die. That was his punishment, and I don't have to hear it from you!"
"He was innocent."
"He was guilty! I heard him myself!"
"I threatened your father! He killed my sister in front of me, with no reason. Then, he has the GALL to adopt me? He takes the one person I have, I take him. Your brother was a casualty, and for that I will apologize."
"You!? You murderer!" King Carl was taken aback. "Oh, you will definitely not leave here alive."
"One of us won't," growled Kawan.
"I DIDN'T GIVE YOU THE RIGHT TO SPEAK!" King Carl grabbed a sword off his wall, and lunged at Kawan. The two fought as they had in their childhood, but the stakes were more than imaginary kingdoms and treasures of candy. Swords clashed, metal parried, and Kawan held his ground. However, King Carl had not kept up his sword training as much as he had liked, and his age was beginning to show. The two swords met in an upward cross, and Carl drove Kawan's blade to the ground. Carl turned and lunged, but Kawan drove his weapon through Carl's side. The king started, but fell to his knees. A tear rolled down Kawan's cheek, but he turned and left.
"It didn't have to come to this, brother," gasped King Carl. Kawan stopped at the door.
"Yes, it did."


Kawan entered the village streets, approaching Badger. Schaff stopped him with a sword and a fierce word.
"Boy, you might want to visit your father at this moment. It may be his last." Kawan's face was ravaged by anger and sorrow.
Schaff, stunned, took off to his father's quarters. No one ran as fast as he did that night, not since. Scott, Badger, and Emily turned to Kawan.
"We're not finished, girl. This had nothing to do with you," said Kawan as he vanished into the night.
"It has everything to do with me!" cried Badger into the darkness. The three took off into the castle. The other Bards witnessed the scene, and ran to be with Schaff.
They missed their chance. King Carl was gone, and his oldest son, was grieving over him. All the Bards sympathized with him, and they vowed to help him in his revenge.
"We're all here for you, dude," said Holden.
"Yeah, like, we'll help you tear him apart," replied Fox.
"Yes, we will." Carson's tears burned in fury. He turned to leave.
"Well, what about your dad? We can't just leave him here," called Emily. Dumon and Badger agreed.
"Well, we won't. It's just... sometimes, the ones you care about the most are the ones you've got to let go of. It was his time, and now, it's ours." The Bards left the room, and as Gizmo shut the door behind them, he heard a shudder. He saw the open window and curtains ruffling. Little did he know that King Carl's look of shock turned into a tearful smile. He died at and in peace.

Thursday, June 21, 2012

The Battle of Kawan

In the days before the Bards came together, Badger was a free-spirited girl with the heart and power of a warrior. She learned many skills from her sisters, who had since left to defend the country of Bamah from southern invaders. These sisters, Karli and Kati, were known each for their fighting skill, and together for their many victories in battle. It was for this reason that a visitor came to Badger and her Mama Sinkus's home.
"Is this the home of Kati and Karli, the fearless warriors?"
"Yeah, why?" replied Badger.
"I have a job that I need help with, and I've been told they're the best."
"For one, they're kinda, you know, defending our lives. For two, I can do anything they can."
The stranger thought for a moment, smiled, and relented.
"I need someone... destroyed."


It was local legend that a dangerous being, Kawan, the Dark One, roamed the southeast region of Bamah. He was a deadly fighter, whose only reason for leaving King Carl and the Baman army was a feud between the two. By fear alone, Kawan held control of the people in the area. No one crossed him, and those that did were displayed for all to see.


The mysterious visitor made it obvious that Kawan was the target and that the best price would be paid to the best challenger. Mama Sinkus was asleep, but Badger thought up a good plan to keep her from worry. She agreed to the terms of the deal, and the visitor left.
When Mama Sinkus did rise, Badger told her that she would be traveling to Fort Ni Aps, to visit her sisters. It would be a week's stay, but the war could affect the amount of time she stayed. Badger left the next day.
She journeyed to a small village on the lower end of the Bamah River. It was bustling; the market town was small, but well populated. A man named Robert met her at the gate.
"Could you help me?" Badger asked
"I hope so. This whole dale, this valley, is mine."
"Where is the one they call Kawan?"
The man stopped. He spoke something about the rain and night, and hurried Badger inside.
"The Dark One is in this town. He is feared and fears none. He knows everything and has spies, everywhere. Look for him in the dark grey hut at the far end of the dale. For tonight, though, stay here. My wife and I'll do all we can for you."
Badger stayed the night at Robert's home. His son and daughter accompanied him in beautiful music that evening, and Badger learned to sing many songs that night.


The next morning, Badger woke up. She heard no noises from throughout the house. She ventured from room to room, but found no one. Packing her things, she prepared to leave. When she opened the door, she entered the deserted street. She started to the dale, when a voice froze her in her steps.
"So you're just going to leave like that? Fine? Don't say goodbye."
She turned around. Facing her was a dark-skinned war hero in full armor, which was as dark as he. He looked up from his polished gauntlets to her, and smiled.
"Oh, ok. I see how it is. Hi Badger, I'm Kawan. Or, the Dark One. Or, Robert. I do own the valley, though. The family is mine, too."
Badger looked on in fear and silent confusion.
"I told you I know about everything. I know about the hit on me, I know about your sisters, and I know how you think. I won't kill you; no, I'll let you go. If you can outrun the dragon. See, I don't hold the people in fear. Well, I do, but more so because of that thing." As he pointed, a dark shadow darted across the sky. A dragon made its way towards the two warriors.
"No, I actually need your help. No one stayed around here, except you."
"I sleep late."
"Oh, she talks? I see. Now, if you'll kindly draw your sword and draw that beast's attention, I'll see that it hurts no one, except maybe you."
Badger had no choice but to oblige. She drew her bow, though, and prepared to plaster the beast with arrows.


Her first fight. Nerves screamed, and she shook like a windswept tree. She took a deep breath, rethought her entire life, closed her eyes, and let go of the arrow. When she opened her eyes, she saw the dragon reeling in pain. A wooden shaft stuck out of its left eye. Kawan marched up to the dragon with the swagger of an undefeated champion, and removed the head of the beast in a heroic sweep.
Badger approached the dark warrior and his slain prey.
"Hmmph. That works."
"Did it? I--"
Kawan suddenly snapped.
"Listen. You get outta here. Go back to where you came from. We will end this, another day. I will find you, and we will settle our score. You want me dead?"
"Someone does."
"Tell them that you're delayed. I'm out of the country, and you're waiting to strike. I have more important fish to cook right now. Go. Go!"
Badger backed away, watching the crazed adversary look over the fallen beast. She turned to run, but stopped. Looking back, she saw the carcass of the beast, but no sign of the dark warrior.


Before she actually returned to her home, Badger visited Kati and Karli at Fort Ni Aps. While not completely out of the way, it would provide truth to her story. Karli saw her and ran up to her.
"Are you ok? I heard you fought... Kawan."
"What? How did you hear that?" Badger replied.
"Because someone sent a messenger to me asking us to fight Kawan. I sent him to you."
"Wait... who was it?"
"I, uh, don't know."
"Well gee thanks." Badger replied; she began to leave. Karli thought for a moment.
"Badger!" She called.
"What?"
"The messenger was... Qabel, the king's new deputy. He runs errands for King Carl, does things for him."
Badger never forgot those words, but she never understood them, either. She made it home safely, but she never heard from Kawan again.

Tuesday, May 15, 2012

An Interlude

The old man's eyes twinkled as he spoke. From his high-seeming post upon his recliner, the elderly man held his children's attention. Finishing his stories, his young audience gaped in admiration of the fantastic tales their grandfather told them.
"Gizmo's story became that of legend. His work as a bard, a singer of song and teller of tales, was told by other bards everywhere. He became a hero for them. That is the end of Book One."
"Now, you three should scurry off to bed," their mother called from the next room.
"Aw, grandpa! One more story!"
"Nope, that's it!"
"But it's only Book One! There HAVE to be more adventures, aren't there?"
"Oh, well of course, there are more adventures. For now, though, you children need your sleep!" He smiled at the children's feeble attempts to avoid their mother's command. His grandson and oldest granddaughter lazily waddled into the next room, while his youngest stayed behind, smiling.
"Grandpa?"
"Yes, my dear?" She crawled into his lap.
"You're Gizmo, aren't you?"
"How did you know?"
"I just guessed." Gizmo stood, carrying his youngest granddaughter into her bedroom.
"You're so smart."

Monday, May 14, 2012

The Eighth Tale of the Bards: A Sea of Plains

The Bards' adventure led them to the outskirts of Bamah. After a day's ride, a quaint village met them. A handful of small, dusty but well-built cottages dotted the landscape. The entire colony was surrounded by a sea of plains.

Many of the cottages were abandoned; in fact, only about three held signs of life. The first shack was guarded by a terribly-clothed, scrawny old man. He woke for a moment, to watch the Bards enter the remnants of a town through his down-turned hat. The moment after, he fell asleep. A main, dirt-paved lane separated most of the cottages. Two houses, toward the middle of the lane, stood next to each other, but separated from the rest of the town by a roundabout. A woman sat outside one, watching a large pot boil, and next door, a man sawed away at long planks of wood. Another woman came out of the second house; she walked to the first woman. Before she sat down, she noticed the Bards approaching and gave a cry. All attention was on the approaching party; the man stopped sawing and two children appeared in the doorway.
"Is this the home of the family called Beghart?"
"Yes," replied the man as the Bards stopped. "My name is Chase."
Freddy climbed down from his horse and shook the man's hand.
"We are travelers from Bamah. We are searching for something that is in your family's possession."
"And what do you plan to do with it?"
"Destroy evil that threatens us all." The man was obviously confused. Freddy offered to explain, and Chase offered the group lodging.

Gizmo shook himself awake. He found himself in a dark room, and feeling at the walls learned that it was his closet. Kicking the door down, he searched his house for any trace of the Bards. Packing his emergency reserves, Gizmo climbed upon his fastest horse and took off to Jacob Corona's house.
"Go back home!" called Jacob from his porch.
"But I'm looking for the others!"
"No, I meant go back home and look around for footprints or hoof-prints." So he did. Gizmo found a plethora of signs that the horses left in a southern direction. He took off after them.

The Bards found lodging in the surrounding cottages. Freddy, Badger, and Scott discussed the matter with the Begharts, but the others set themselves up in the houses. Paddy and Dumon roomed together, as did Badger and Scott. Holden and Fox took a house, and Schaff and Chadde (still disguised as Gizmo) shared the last hut. Chadde began unpacking Gizmo's things and laying them in an orderly fashion. Schaff, watching Chadde, spoke up.
"That horse is new, isn't it?" asked Schaff.
"Yes, I found her not long after your birthday."
"Oh, where? She's not like any I've seen."
"Well, I had seen many of them wild in Mille. I went back there to purchase one."
"Oh, I didn't know you had gone back since."
"Yes, It was my grandfather's birthday."
"Oh."
Schaff immediately realized that something was wrong. It was not like Gizmo to unpack his things, at all. Schaff said, "So why are you unpacking?"
"Oh, it helps me relax. I like knowing where my things are."
"But we'll probably leave tomorrow."
"I know."

Freddy attempted to explain the situation to Chase. Badger helped, but it seemed to be of little use.
"You need my daughter-in-law, well, to be,... Her necklace?" asked Chase.
"Yes."
"If you can find them, I'm sure they'll let you trade for it. I say that because they [Chase's younger brother Zak and his new bride, Madeline] are away in the meadow right now."
"Thank you," Freddy sighed.
The three of them wandered over to their night's lodgings, and explained to the others what was to happen.
"We're going to find them and I will trade them... something... for the Heart. Then we will return to Bamah."
"Then we wait for Chadde?" asked Paddy.
"Yes."
"What do we have of value, worth trading? Like, at all?" Holden pointed out.
"That will present itself. In the mean time, Badger, Gizmo, Scott, and I will search for the couple. Dumon, come find us, should Chadde appear."

Gizmo rode south, kicking himself over letting Chadde escape. The horse ran furiously, and its speed was like none had ever seen. The hoof-beats were heard in the village long before Gizmo arrived. Paddy, Dumon, Holden, Fox, and Schaff watched the cloud of dirt advance towards them.
"It... it must be Chadde," said Holden.
"Dumon and I will go find Freddy," replied Paddy, as the two took toward their horses. Holden, Fox, and Schaff readied their weapons as Gizmo rode in.
"WHERE ARE FREDDY AND BADGER?" he roared. The three, stunned at the vision of their fellow Bard, pointed him in the right direction. Gizmo flew by them. They looked at each other, and took off on their own horses.

Freddy and Chadde split from Badger and Scott. They covered several miles quickly, but it was not long before Badger saw them.
"Hey! They're over here!" called Scott.
Freddy and Chadde joined the couple, and the four approached the happy party.
Zak asked, "What is the meaning of this?"
Freddy said, "If you value your lives you will give me that necklace," and pointed to the Heart.
Madeline replied, "What ever for?"
"An evil power threatens to destroy all life with it."
The two were still obviously confused, but they gave the charm to Freddy. He began looking it over, and when he finished, he looked up and smiled. He placed the beautiful jewelry on his belt. Tossing a bag of gold coins to the newlyweds, he said, "Please accept this gift as compensation."
The group began walking back over to their horses when they saw Dumon and Paddy arrive.
"Chadde is on his way!" cried Dumon.
"Then we have no time to lose," replied Freddy.
The group climbed onto their horses as a dark spot on the horizon flew toward them.
Gizmo drew his sword; when he was close enough to see Gizmo, Chadde rode alongside Freddy and drew his own sword.
"Is that... Gizmo?" exclaimed Badger.
"It's a disguise, to throw us off!" yelled Chadde.
"Ok, but why would he run at us in his disguise? The very act defeats the purpose."
Chadde lunged for the Heart, but he fell off his horse. The Heart fell into his hands, but at the same time, Gizmo leaped from his horse and plung ed his sword through Chadde's chest. The force was enough to penetrate armor, body, and armor again. Gizmo redrew his sword and cleaned it as Freddy retrieved the Heart. The group began to ride away, but Chadde stood up.

Just then, Fox, Holden, and Schaff joined the group. Looking past the others, Schaff and Fox saw Chadde charging at them.
"Guys!" he shouted.
Gizmo and Freddy immediately turned around, as Badger and Scott slid off their horses. The four were joined on the ground by the rest of the Bards. Freddy held up the Heart, as it began to glow. Dumon fished the Harmonica out of her pocket and walked over to him.
"I only have two hands," he said. "It's your Harmonica."
Dumon began to blow a jaunty tune on the instrument, and Freddy held out both hands, as the Heart glowed in one and the Compass Frog materialized in the other. Chadde leapt one last time, at the Bards. The three talismans glowed brighter than the sun; the Bards had to shield their eyes. Time stood still.

Chadde swung his sword overhead; he caught fire across the length of his body. Chadde's black figure was a fearsome sight against the blaze. In an instant, however, his sword began to disintegrate. It was as if he were a zipper, opened by the fire that had just consumed him. The disintegration peeled him apart before exploding, piece by piece, every part of him. The process took Chadde's entire body. When it was complete, there was no evidence of any struggle whatsoever. The Heart was gone. The Frog was gone. The Harmonica was gone. The Bards stood together as they had done many times before, but it was this battle that would never be forgotten. The Bards returned to Bamah, in near silence. Save for the occasional, mutual decision to hold camp for the night, no one said anything. The shock of the battle was enormous, and no Bard was ever to be the same. No one ever knew of the fight that happened; it was recorded in no annal of Baman history whatsoever. They knew that the times they had together were worth more in terms of sentiment than any sort of recognition; they treated all their adventures that way.

Wednesday, May 9, 2012

The Seventh Tale of Freddy the Llama: The Heart of Sarai

Chadde soon discovered that he only had half of the Compass Frog, and so only had half the power he thought. He was truly afraid, for he knew that the llama had both the frog and the harmonica. His only hope for any sort of advantage rested in the last talisman: the Heart of Sarai. The Heart was a pendant on a chain, a beautiful pink crystal attached to a chain of metal no tool could break. It, with the Frog and Abram's Harmonica, were locked away in a Box and hidden deep in the Swamp of Drumm.

Our heroes, the Bards, were not the first to come across this Box. Not long before Freddy tripped on it, a young man went hunting in the swamp. He saw the gleam of the golden fringe through the thick mud stains, and, reaching down to remove the Box from its dingy prison, pulled it from the mire. The young man opened the Box, and inside were a harmonica, a silk bag, and another box. Taking the silk bag, he put the Box back. He found a brilliant pink necklace inside, and it glowed despite the dark canopy of the swamp. The young man looked around, put the necklace back in the bag, and left the Box half-buried in the mud.

The rest, as they say, is history.

Paddy and Dumon had run the flat despite having very few customers. Holden moved out, supporting himself on his new-found riches, leaving Freddy the only "permanent" resident. Truthfully, however, the llama had been little seen for the few weeks after the incident with Chadde. Dumon's Flat only remained open for two reasons: tourism and "something to do." The Bards found little work after the Battle at Mille, and had almost begun to separate. Gizmo was planning a long adventure to Troy (not the Troy of legend, but another, named for the heroic battle), and Badger was readying to venture to the Hill of Springs, a land across the Sea of Ocixem. Schaff and Claire would soon ascend to the throne, as King Carl was in a sickly condition. Fox and Holden spent several days working at the Sassy Bass pub, and adventure presented itself only as dirty dishes.
Freddy reappeared one day, revealing to Paddy and Dumon that he had located the Heart of Sarai. The two looked at each other in awe, then back to Freddy.
"Where?"
Freddy smiled. "I'll show you."

Holden and Fox were busily cleaning tables in the middle of a shift, when the doors of the pub flew open. Holden noticed. Freddy stood in their midst, and immediately Holden took off his apron and followed him. Looking up, Fox and Freddy exchanged a glace that told Fox everything, and Fox followed Holden's lead.

Badger and the Great Scott strolled into the flat, and saw Paddy and Dumon packing. Badger asked, "Where are you going?"
"Uhh... on an adventure?" said Dumon.
"Where?"
"She said on an adventure," replied Paddy.
"That's not a place."
"It's in... New Mexico."
Badger stared at him.
"No, actually, Freddy's back. We're going to find the third talisman-thingy."
Badger smiled. Naturally, Scott asked what on earth they were talking about. So, Badger told him the tales of the Compass Frog and the Harmonica.
"Oh, cool. Let's go."
Badger smiled, again.

Freddy knew that luring Schaff from his ailing father would be no small task. However, Freddy knew he needed all the help he could get. Fortunately, King Carl was up and walking around when Freddy arrived. Explaining the situation, Freddy asked him outright. Schaff agreed, but on the condition that he could leave should he hear word of his father's condition.
"Well, yeah. I mean, that's not a problem at all."

Gizmo was the last Bard for Freddy to visit. Gizmo heard that he was back, and prepared for the journey. When the llama did arrive, something seemed off. His eyes, normally clear and vibrant, were bloodshot and cloudy.
"Are you ok, Freddy?"
"Yeah, just a little tired. You know, from the journey back."
"Well, yeah. Where all did you go?"
"Everywhere, man."
"So you've located the Heart?"
"That I have."
"Shall we ride?"
"Yes."
"And... everyone else is outside?"
"Yeah, they're waiting for us."
"Let me get my horse."
"No need." With that, Freddy exploded, revealing the dark figure of Chadde. Gizmo lunged at the villain, but he caught Gizmo's sword. The room swirled and darkened, and Gizmo fainted. Chadde hid Gizmo in his closet and changed his appearance.
The real Freddy, as well as the rest of the Bards, entered immediately after this confrontation.
"Hey Gizmo, where are ya?" called Freddy.
"In here. Come on in."
"I assume you've heard?"
"Everything. Shall we ride?"
"Well, yeah."
"Are you feeling ok? You look tired," pointed out Badger.
"A little. But I wouldn't miss this for the world."
Chadde, disguised as Gizmo, rode off with the Bards.

Sunday, April 22, 2012

The Sixth Tale of the Bards: The Rhyming Squid

It was Schaff's first birthday since he was reunited with his father, King Carl. A gala was held in this occasion, and Schaff invited the Bards without question. The private affair was grand, but it was what happened afterwards that made the day paramount.
Badger and the Great Scott, Holden, and Fox traveled together to King Carl's estate on the Sea of Ocixem. On the way, Fox tried to convince Badger that King Carl hated Holden and himself. While Holden agreed, Badger shook her head and laughed. They arrived and were greeted by King Carl. Badger and Scott entered first, and Carl was delighted to see them. Upon seeing Holden and Fox, however, his delight disappeared. Carl remained cordial, but it was evident that Fox told the truth.
Gizmo traveled with Paddy and Dumon, and they arrived shortly thereafter. The party itself was full of revelry, delectable treats, and good times all around. A certain bearded warrior (another hero from another adventure) joined in as Gizmo and Badger sang, and Holden and Fox played. The warrior, however, had another appointment with a dragon. Therefore he left.
Holden, tired of the festivities, retreated to another room. He noticed a map on the wall. Most maps were of lands, such as Bamah or Drumm, but this one was of the Sea outside the window. It showed islands and currents, beasts and ships, and a large "X" on one island that was draped with a picture of a squid and marked by a cove. Gizmo and Paddy followed him and his glance as they walked over to the map. Schaff then began telling the story of a treasure that was supposedly held in the island, guarded by that squid, and available to anyone who could answer the squid's riddle. None who had ever made the journey returned alive.
When asked if he knew the riddle, Schaff said, "No. I don't really know if that story's even true."
By then, all the Bards were interested in the story. Fox came up with the idea for searching for it, and, without any real hesitation at all, the Bards headed toward the dock. As the other Bards prepared a small cutter for launch, Schaff noticed that a line was missing, the halyard. (This specific ship was a gift for Carl from a neighboring monarch, and it hadn't been piloted in a while. Carl took down all the rigging while it was moored at the pier; he had many other ships, also.) The girls looked in the ship's cabin, and the guys looked over the outside. Gizmo walked back up the dock to King Carl's shed to look for it. Schaff then found the line, and Claire (Schaff's girlfriend... did you really think she would miss his birthday party?) went to tell Gizmo. As it was, a light breeze blew on the sails. Dumon and Paddy untied the ropes from the mooring, and the Bards (save for Claire and Gizmo) were off. All but Schaff, Paddy, and Dumon went into the ship's cabin area. They followed the map to the letter, and as they arrived at the shore of the island, Badger returned to the outside and asked about Claire and Gizmo. The other three above deck looked at each other. They decided to wait for the two when they dropped anchor.
Meanwhile, Claire and Gizmo returned to the dock to find the rest of the party gone. Thinking quickly, the two leaped aboard a smaller vessel, already rigged, and followed a map stored in the sloop's sleeping quarters. While sailing, the two noticed a pair of dolphins splashing next to the boat. As Gizmo sailed toward them, a gust of wind blew the map away. The dolphins saw what happened, and began splashing around the bow of the sloop. As they swam away, they made obvious splashes. Claire realized that the dolphins wanted to be followed. So, they did follow the dolphins.
Gizmo brought the boat alongside Schaff's vessel. Claire leaped aboard, asking if anyone had seen the dolphins. No one beside Gizmo and herself had. Looking around, the two saw no sign of the guardians that led them to the Squid's Island.
The Bards swam to shore, and found a sea cave not far from where they docked. They ventured inside and found a long patch of shore inside. Following this, the Bards were led deeper and farther down, where they found a large room with a giant underground lake in the shape of a "C". The other side of the lake was adorned with gold and jewels in amounts none had seen before or since. The lack of a sentient squid was a notion Fox brought forward, and he found that he was not alone in his thoughts. The Bards approached the gold cautiously, but when they reached it, the squid broke the surface of the lake; it blocked them off from escape by sea or land.
"Well, this explains the lack of dead bodies," said Gizmo.
"Yeah, and I'm so hungry, too," said Paddy.
"Come on! Really?" said Dumon.
The squid sighed and said this:
"Ok, so here's the deal. You answer the riddle correctly and you may come and go as you please. You can't leave until you do answer, blah blah blah. Ahem.

'Its sister lays claim, though it does not compare,
an extraordinary fish and exceedingly rare,
its attitude no one should count,
 which of the fish has the largest mouth?'"


"That doesn't rhyme," said Paddy.
"Are you kidding?" said Fox. "That's the riddle?"
"I think it's a cool choice," said Holden.
"Well, yeah, but, come on!"
"Do you know the answer?"
"Yeah. You?"
"Yeah. The Sassy Bass. It's the pub where we work."
"I was about to say..."
The squid shrugged her shoulders, and as she swam away, said, "Tell King Carl I said hi."
The Bards agreed to evenly divide the gold among themselves, and carried as much back as they could.  Scott noted how good it was that they happened to take two boats.
When they returned, King Carl helped them unload the gold and store it in a vault. When he heard that Fox and Holden had solved the riddle, he gained respect for them. No longer did he disapprove of them, but he saw them as adventurers in their own rights. None will ever know what grudge he'd held against them, but it was gone like the dolphins--never to resurface.

The only two other facts of note in this story were that, first of all, Fox and Holden learned to not care what Carl thought, or anyone for that matter. When they heard of the change in Carl's demeanor, they shrugged it off.
Finally, from time to time, Gizmo and Claire still see those dolphins when on the water--any water. The two accept it as a sign of protection, but still hope to discover the source of the guardians.